Tuesday, September 30, 2014

I survived the first Ordina Hackaton… (and started counting down to the second edition)

Yesterday I didn’t succeed in creating my daily blog post. Why? Because I was recovering from a 24 hours of coding marathon this weekend.

Ordina, the company I work for, organized their first Hackaton. 24 hours of coding, lots of food and even more fun. Going from Unity3D, Quadcopters, Powershell, Xamarin, Windows Store Apps, Angular, and even Sharepoint, there was a technology niche for everyone.

Together with some colleagues, we started ‘Team Awesome’ ready to build the coolest game ever(and this in 24 hours)!

Our goal was to build a Frogger clone with the following features:

· Full 3D game running on Windows, Android and Facebook

· Single- AND multiplayer

· Stunning graphics and sound effects never seen in a computer game before

· Oculus Rift integration(http://www.oculusvr.com/)

· And many more…

Without any previous experience, we were able to build a Unity 3D game using the language we all love, C#… It was maybe a little bit too ambitious but we got quite far and I’m really happy with the end result.

Some screenshots of the game we built:




Thanks Filip, Maarten, Jens, Mathias, Jeroen, Michael, Mario and Tim!

1 comment:

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